Categories
From WikiRPS
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This is a partial summary of the hierarchy of categories. Note that some categories can be reached by multiple paths.
[edit] Top
- WikiRPS - Top level. Every other category and page descends from this.
- Game - This category includes all pages that provide information about the role-playing system, as opposed to meta-information about using the wiki.
- Meta - This category includes all pages that describe how to use the wiki, itself, as opposed to game information.
[edit] Game
- Campaign setting - A campaign setting is a world, often fictional, which serves as a setting for a role-playing game or wargame campaign. Typically a campaign setting will be associated with a specific module, such as fantasy or space opera. A module may have any number of campaign settings associated with it.
- Documentation (deprecated) - This category contains extended explanatory information related to the game rules, including definitions of key terms.
- Module - A module is a unified package of rules and/or documentation applying to a particular type of setting, such as fantasy or space opera.
- Core - The core module includes information that potentially applies in every possible campaign setting.
- Hypothetical - This category includes all items and concepts in the core module which are not based on historical record.
- Core - The core module includes information that potentially applies in every possible campaign setting.
- Rule - This category includes all game rules, as opposed to infrastructure and documentation.
- Character creation - This category includes all rules related to character creation, as opposed to game mechanics.
- TODO: (tagged: 22:06, 22 August 2007 (MDT))
- Mechanics - This category includes all rules describing game mechanics, as opposed to character creation.
- Condition - A condition is any temporary state in which a character or creature might find itself.
- Encounter - An encounter is an interchange between player characters and NPCs, generally lasting no more than a few minutes of game time.
- Combat (deprecated) - This category groups together concepts from other categories related specifically to combat, simply for convenience.
- Movement - Various actions allow you to move as part of your action. All such movement uses the rules in this section.
- Tactical map - Encounters are laid out on a tactical map, for which we use a hex grid. The normal scale is 1 yard per hex.
- Equipment - This category includes all descriptions of physical items that can be carried and used by characters.
- Armor - Armor is protective clothing intended to defend its wearer from intentional harm in combat and military engagements.
- Item - An item is any device or object that can be acquired by the player and does not fit into any other category.
- Category:Material (standard) - Materials with which to construct weapons and armor.
- Shield - A shield is a protective device, meant to intercept attacks. The term often refers to a device that is held in the hand, as opposed to armor.
- Weapon - A weapon is any object used to cause damage during combat.
- Weapon class - A weapon class is a somewhat arbitrary grouping of related weapons, simply for ease of description. Some exotic weapons do not fit in any class.
- Tech - Technological (tech) level is an abstraction of the technological advancement required to gain access to a particular concept or type of equipment.
- Character creation - This category includes all rules related to character creation, as opposed to game mechanics.
- Variant - Variants provide alternative sets of rules for different play styles.
- Complexity - WikiRPS seeks to address play balance by providing three different complexity levels.
- Basic - The basic rules are streamlined and (comparatively) simple, designed for players to be able to jump in and start playing with minimum ramp-up time.
- Standard - Standard rules strike a balance between simplicity and realism, and are recommended for experienced players.
- Advanced - Advanced rules offer options for experienced players who desire added versatility and realism, at the possible risk of slowing down play.
- Progression - Variants related to the rate at which experience points are gained and spent.
- Progressive - Characters in the Basilicus RPG system advance their skills through practice and learning, rather than using points.
- Incremental - The Incremental game system variant is so called because character development happens in small increments as the game progresses.
- Complexity - WikiRPS seeks to address play balance by providing three different complexity levels.
[edit] Meta
- Action required - Subcategories represent tags requiring future action.
- Copyright violation - A page in this category contains material that someone suspects may be copyrighted and not used according to fair use provisions.
- Deletion candidate - A page in this category has been marked for deletion.
- Deprecated - Pages in this category are candidates for future deletion, and should not be included in new pages.
- Unknown category - A page in this category does not specify a game category.
- Unknown license - A page in this category requires documentation to prove that it is produced in accordance with copyright law.
- Unknown source - A page in this category needs to indicate a source for non-original material.
- Background - This category includes general background information for players.
- Copyright - This category includes all pages related to copyright information.
- Copyright violation - A page in this category contains material that someone suspects may be copyrighted and not used according to fair use provisions.
- License - Each subcategory designates a specific license agreement or related provision.
- Attribution - This category includes templates (only) used for attribution of credit according to a particular licensing agreement or provision of use.
- Unknown license - A page in this category requires documentation to prove that it is produced in accordance with copyright law.
- Source - Each subcategory designates a specific source of non-original material.
- Unknown source - A page in this category needs to indicate a source for non-original material.
- Limited access - Each subcategory represents a tag indicating limited access to certain pages.
- Locked - These pages cannot be edited except by a sysop, generally because they have legal significance.
- Restricted - Only registered users can edit these pages.
- Math - This category contains templates used for computation.
- Player aid - This category marks tools designed to make WikiRPS easier to use.
- Example -
- Template - This category serves as a repository for general-purpose reusable templates.
- Attribution - This category includes templates (only) used for attribution of credit according to a particular licensing agreement or provision of use.
- Todo - This category includes pages marked as requiring further work.
Categories: Todo | GURPS | D20 | Player aid

