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Encumbrance

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[edit] Encumbrance

Your encumbrance level indicates how much weight and/or bulk you are carrying, which affects your ability to perform various activities.

[edit] Basic rules

Encumbrance can come from either of two sources: carried items or worn items. In general, these factors are not cumulative; take only the highest penalty that applies. If you get a –5 penalty from wearing armor, for instance, you don't get another –2 penalty for also carrying a sword.

Your encumbrance penalty applies against all checks for agility-based abilities, particularly locomotion, stealth, and dodge abilities.

[edit] Carried items

The encumbrance penalty for most melee weapons is their reach, with exceptions as indicated in the weapon description. The encumbrance penalty for missile weapons and shields is specified in the item description.

Like other encumbrance penalties, these penalties are not cumulative. For instance, if you are carrying a sword with an encumbrance penalty of –1 and a shield with an encumbrance penalty of –3, your total penalty is only –3.

The penalty applies regardless of whether the item is ready or stowed.

[edit] Worn items

TODO: : armor encumbrance

[edit] Examples

[edit] Example: CĂșthalion

Last step: Done with example

[edit] Example (basic): Character concept

Name: CĂșthalion
Tech level: 8
Synopsis: Ranger/archer

[edit] Example (basic): Character points

Starting points: +100
Bane points: +50
Used: –0
CP pool: +150

[edit] Example (basic): Attributes

Attribute Value CP
Strength +1 -12
Health +0 -0
Dexterity +2 -24
Agility +3 -36
Wit -1 +6
Will +0 -0
TOTAL COST: –66

[edit] Example (basic): Traits

Example (basic): Features
Trait Basis Value
Vitality Health +0
Innate DR +0 +0
Speed Agility +3
Dodge Agility +3
Example (basic): Skill classes
Skill class Basis Value
Influence Will +0
Knowledge Wit -1
Locomotion Agility +3
Manipulation Dexterity +2
Perception Will +0
Stealth Agility +3
Example (basic): Combat skill classes
Skill class Basis Value
Swing Strength +1
Thrust Dexterity +2
Hurl Strength +1
Projectile Dexterity +2
Parry Dexterity +2

[edit] Example (basic): Skills

Example (basic): Non-combat skills
Skill Difficulty Basis Level Value CP
Hide Moderate (2) Stealth (+3) +4 +7 –10
Sneak Moderate (2) Stealth (+3) +4 +7 –5
Spot Easy (1) Perception (+0) +5 +5 –5
Hear Easy (1) Perception (+0) +5 +5 –5
Climb Easy (1) Locomotion (+3) +3 +6 –3
Jump Easy (1) Locomotion (+3) +3 +6 –3
Swim Moderate (2) Locomotion (+3) +0 +3 –2
Nature lore Moderate (2) Knowledge (-1) +0 -1 –2
TOTAL COST: –35
Example (basic): Combat skills
Skill Difficulty Basis Level Value CP
Attack, longbow Hard (3) Projectile (+2) +4 +6 –15
Attack, sword thrust Moderate (2) Thrust (+2) +1 +3 –4
Attack, sword slash Moderate (2) Swing (+1) +0 +1 –1
Parry, sword Moderate (2) Parry (+2) +1 +3 –2
TOTAL COST: –22

[edit] Example (basic): Boons

Boon Level CP
Track –3
Point blank shot –5
Precise shot –5
TOTAL COST: –13

[edit] Example (basic): Banes

Bane CP
Fear of crowds (demophobia) Inconvenient, common, CR 10 +6
Hatred of savage humanoids Hazardous, common, CR 15 +18
TOTAL COST: +24

[edit] Example (basic): Weapons

[edit] Example (basic): Armor

[edit] Example (basic): Encumbrance

Last step: Done with example

[edit] Standard rules

Encumbrance can comes from a third source: weight carried. Again, this penalty is not cumulative with other encumbrance penalties.

[edit] Weight carried

TODO:


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