Knockback
From WikiRPS
Contents |
[edit] Knockback
Whenever you are struck by a bash or hack attack, you have a chance of being knocked backwards and/or being knocked prone.
[edit] Challenge rating
Avoiding knockback has a challenge rating based on the gross damage you took from the attack, before subtracting any damage reduction. Thus, you can be knocked back even if you don't take any net damage because of DR. The CR equals the gross damage for a hack attack, or 2 × gross damage for a bash attack.
[edit] Results
[edit] Knockback check
Roll a knockback check against the CR to resist knockback. If you succeed, you remain where you are. If you fail, you are knocked back a number of yards equal to the effect number of your roll, directly away from your attacker.
[edit] Stability check
If the effect number of your knockback check is -5 or worse, you are also knocked prone.
TODO: : damage from being knocked prone?
[edit] Obstacles
If you are unable to move the entire distance indicated by the knockback check due to an intervening obstacle (such as a wall):
- If the object is stationary and is around waist-high, the defender gets a -5 on their knockback check. Fall prone if failed.
- If the object is stationary and about knee-high, the defender gets a -10 on their [#Knockback check|knockback check]]. Fall prone if failed.
- If the object is stationary and above waist high, then roll another knockback check half of the gross damage of the opponent's attack.
- If the object is another character, the knockback check is +2 if the intervening character is unaware of the defender or doesn't care, +5 if they are aware and willing to help, -5 if they are aware and willing to hurt.
[edit] Vertical knockback
If you are knocked back vertically into the ground, then you strike a (rather unforgiving) obstacle at distance 0.
[edit] Variants
- Standard
- Advanced

